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关于函数测试,比如有一些固定的输入输出,可以使用mocha来进行测试,参考 Mocha测试基本使用。
关于页面功能的测试,推荐nightmare。
可以结合mocha使用。
https://github.com/segmentio/nightmare#api
Nightmare is a high-level browser automation library from Segment.
The goal is to expose a few simple methods that mimic user actions (like goto, type and click), with an API that feels synchronous for each block of scripting, rather than deeply nested callbacks. It was originally designed for automating tasks across sites that don't have APIs, but is most often used for UI testing and crawling.
Under the covers it uses Electron, which is similar to PhantomJS but roughly twice as fast and more modern.
⚠️ Security Warning: We've implemented many of the security recommendations outlined by Electron to try and keep you safe, but undiscovered vulnerabilities may exist in Electron that could allow a malicious website to execute code on your computer. Avoid visiting untrusted websites.
🛠 Migrating to 3.x: You'll want to check out this issue before upgrading. We've worked hard to make improvements to nightmare while limiting the breaking changes and there's a good chance you won't need to do anything.
Niffy is a perceptual diffing tool built on Nightmare. It helps you detect UI changes and bugs across releases of your web app.
Daydream is a complementary chrome extension built by @stevenmiller888 that generates Nightmare scripts for you while you browse.
Many thanks to @matthewmueller and @rosshinkley for their help on Nightmare.
Let's search on DuckDuckGo:
You can run this with:
Or, let's run some mocha tests:
You can see examples of every function in the tests here.
To get started with UI Testing, check out this quick start guide.
Creates a new instance that can navigate around the web. The available options are documented here, along with the following nightmare-specific options.
Throws an exception if the .wait() didn't return true within the set timeframe.
Throws an exception if the .goto() didn't finish loading within the set timeframe. Note that, even though goto normally waits for all the resources on a page to load, a timeout exception is only raised if the DOM itself has not yet loaded.
Forces Nightmare to move on if a page transition caused by an action (eg, .click()) didn't finish within the set timeframe. If loadTimeout is shorter than gotoTimeout, the exceptions thrown by gotoTimeout will be suppressed.
The maximum amount of time to wait for an .evaluate() statement to complete.
The default system paths that Electron knows about. Here's a list of available paths: https://github.com/atom/electron/blob/master/docs/api/app.md#appgetpathname
You can overwrite them in Nightmare by doing the following:
The command line switches used by the Chrome browser that are also supported by Electron. Here's a list of supported Chrome command line switches: https://github.com/atom/electron/blob/master/docs/api/chrome-command-line-switches.md
The path to the prebuilt Electron binary. This is useful for testing on different versions of Electron. Note that Nightmare only supports the version on which this package depends. Use this option at your own risk.
A boolean to optionally show the Electron icon in the dock (defaults to false). This is useful for testing purposes.
Optionally shows the DevTools in the Electron window using true, or use an object hash containing mode: 'detach' to show in a separate window. The hash gets passed to contents.openDevTools() to be handled. This is also useful for testing purposes. Note that this option is honored only if show is set to true.
How long to wait between keystrokes when using .type().
How long to wait between checks for the .wait() condition to be successful.
Defines the number of times to retry an authentication when set up with .authenticate().
A string to determine the client certificate selected by electron. If this options is set, the select-client-certificate event will be set to loop through the certificateList and find the first certificate that matches subjectName on the electron Certificate Object.
Gets the versions for Electron and Chromium.
Sets the useragent used by electron.
Sets the user and password for accessing a web page using basic authentication. Be sure to set it before calling .goto(url).
Completes any queue operations, disconnect and close the electron process. Note that if you're using promises, .then() must be called after .end() to run the .end() task. Also note that if using an .end() callback, the .end() call is equivalent to calling .end() followed by .then(fn). Consider:
Clears all queued operations, kills the electron process, and passes error message or 'Nightmare Halted' to an unresolved promise. Done will be called after the process has exited.
Loads the page at url. Optionally, a headers hash can be supplied to set headers on the goto request.
When a page load is successful, goto returns an object with metadata about the page load, including:
url: The URL that was loadedcode: The HTTP status code (e.g. 200, 404, 500)method: The HTTP method used (e.g. "GET", "POST")referrer: The page that the window was displaying prior to this load or an empty string if this is the first page load.headers: An object representing the response headers for the request as in {header1-name: header1-value, header2-name: header2-value}If the page load fails, the error will be an object with the following properties:
message: A string describing the type of errorcode: The underlying error code describing what went wrong. Note this is NOT the HTTP status code. For possible values, see https://code.google.com/p/chromium/codesearch#chromium/src/net/base/net_error_list.hdetails: A string with additional details about the error. This may be null or an empty string.url: The URL that failed to loadNote that any valid response from a server is considered “successful.” That means things like 404 “not found” errors are successful results for goto. Only things that would cause no page to appear in the browser window, such as no server responding at the given address, the server hanging up in the middle of a response, or invalid URLs, are errors.
You can also adjust how long goto will wait before timing out by setting the gotoTimeout option on the Nightmare constructor.
Goes back to the previous page.
Goes forward to the next page.
Refreshes the current page.
Clicks the selector element once.
Mousedowns the selector element once.
Mouseups the selector element once.
Mouseovers the selector element once.
Mouseout the selector element once.
Enters the text provided into the selector element. Empty or falsey values provided for text will clear the selector's value.
.type() mimics a user typing in a textbox and will emit the proper keyboard events.
Key presses can also be fired using Unicode values with .type(). For example, if you wanted to fire an enter key press, you would write .type('body', '\u000d').
If you don't need the keyboard events, consider using
.insert()instead as it will be faster and more robust.
Similar to .type(), .insert() enters the text provided into the selector element. Empty or falsey values provided for text will clear the selector's value.
.insert() is faster than .type() but does not trigger the keyboard events.
Checks the selector checkbox element.
Unchecks the selector checkbox element.
Changes the selector dropdown element to the option with attribute [value=option]
Scrolls the page to desired position. top and left are always relative to the top left corner of the document.
Sets the viewport size.
Injects a local file onto the current page. The file type must be either js or css.
Invokes fn on the page with arg1, arg2,.... All the args are optional. On completion it returns the return value of fn. Useful for extracting information from the page. Here's an example:
Error-first callbacks are supported as a part of evaluate(). If the arguments passed are one fewer than the arguments expected for the evaluated function, the evaluation will be passed a callback as the last parameter to the function. For example:
Note that callbacks support only one value argument (eg function(err, value)). Ultimately, the callback will get wrapped in a native Promise and only be able to resolve a single value.
Promises are also supported as a part of evaluate(). If the return value of the function has a then member, .evaluate() assumes it is waiting for a promise. For example:
Waits for ms milliseconds e.g. .wait(5000).
Waits until the element selector is present e.g. .wait('#pay-button').
Waits until the fn evaluated on the page with arg1, arg2,... returns true. All the args are optional. See .evaluate() for usage.
Adds a header override for all HTTP requests. If header is undefined, the header overrides will be reset.
Returns whether the selector exists or not on the page.
Returns whether the selector is visible or not.
Captures page events with the callback. You have to call .on() before calling .goto(). Supported events are documented here.
This event is triggered if any javascript exception is thrown on the page. But this event is not triggered if the injected javascript code (e.g. via .evaluate()) is throwing an exception.
Listens for window.addEventListener('error'), alert(...), prompt(...) & confirm(...).
Listens for top-level page errors. This will get triggered when an error is thrown on the page.
Nightmare disables window.alert from popping up by default, but you can still listen for the contents of the alert dialog.
Nightmare disables window.prompt from popping up by default, but you can still listen for the message to come up. If you need to handle the confirmation differently, you'll need to use your own preload script.
Nightmare disables window.confirm from popping up by default, but you can still listen for the message to come up. If you need to handle the confirmation differently, you'll need to use your own preload script.
type will be either log, warn or error and arguments are what gets passed from the console. This event is not triggered if the injected javascript code (e.g. via .evaluate()) is using console.log.
Similar to .on(), but captures page events with the callback one time.
Removes a given listener callback for an event.
Takes a screenshot of the current page. Useful for debugging. The output is always a png. Both arguments are optional. If path is provided, it saves the image to the disk. Otherwise it returns a Buffer of the image data. If clip is provided (as documented here), the image will be clipped to the rectangle.
Saves the current page as html as files to disk at the given path. Save type options are here.
Saves a PDF to the specified path. Options are here.
Returns the title of the current page.
Returns the url of the current page.
Returns the path name of the current page.
Gets a cookie by it's name. The url will be the current url.
Queries multiple cookies with the query object. If a query.name is set, it will return the first cookie it finds with that name, otherwise it will query for an array of cookies. If no query.url is set, it will use the current url. Here's an example:
Available properties are documented here: https://github.com/atom/electron/blob/master/docs/api/session.md#sescookiesgetdetails-callback
Gets all the cookies for the current url. If you'd like get all cookies for all urls, use: .get({ url: null }).
Sets a cookie's name and value. This is the most basic form, and the url will be the current url.
Sets a cookie. If cookie.url is not set, it will set the cookie on the current url. Here's an example:
Available properties are documented here: https://github.com/atom/electron/blob/master/docs/api/session.md#sescookiessetdetails-callback
Sets multiple cookies at once. cookies is an array of cookie objects. Take a look at the .cookies.set(cookie) documentation above for a better idea of what cookie should look like.
Clears a cookie for the current domain. If name is not specified, all cookies for the current domain will be cleared.
Clears all cookies for all domains.
Proxies are supported in Nightmare through switches.
If your proxy requires authentication you also need the authentication call.
The following example not only demonstrates how to use proxies, but you can run it to test if your proxy connection is working:
By default, Nightmare uses default native ES6 promises. You can plug in your favorite ES6-style promises library like bluebird or q for convenience!
Here's an example:
You can also specify a custom Promise library per-instance with the Promise constructor option like so:
You can add your own custom actions to the Nightmare prototype. Here's an example:
Remember, this is attached to the static class
Nightmare, not the instance.
You'll notice we used an internal function evaluate_now. This function is different than nightmare.evaluate because it runs it immediately, whereas nightmare.evaluate is queued.
An easy way to remember: when in doubt, use evaluate. If you're creating custom actions, use evaluate_now. The technical reason is that since our action has already been queued and we're running it now, we shouldn't re-queue the evaluate function.
We can also create custom namespaces. We do this internally for nightmare.cookies.get and nightmare.cookies.set. These are useful if you have a bundle of actions you want to expose, but it will clutter up the main nightmare object. Here's an example of that:
You can also add custom Electron actions. The additional Electron action or namespace actions take name, options, parent, win, renderer, and done. Note the Electron action comes first, mirroring how .evaluate() works. For example:
...would clear the browser’s cache before navigating to example.org.
See this document for more details on creating custom actions.
nightmare.use is useful for reusing a set of tasks on an instance. Check out nightmare-swiftly for some examples.
If you need to do something custom when you first load the window environment, you can specify a custom preload script. Here's how you do that:
The only requirement for that script is that you'll need the following prelude:
To benefit of all of nightmare's feedback from the browser, you can instead copy the contents of nightmare's preload script.
By default nightmare will create an in-memory partition for each instance. This means that any localStorage or cookies or any other form of persistent state will be destroyed when nightmare is ended. If you would like to persist state between instances you can use the webPreferences.partition api in electron.
If you specify a null paritition then it will use the electron default behavior (persistent) or any string that starts with 'persist:' will persist under that partition name, any other string will result in in-memory only storage.
Nightmare is a Node.js module, so you'll need to have Node.js installed. Then you just need to npm install the module:
Nightmare is a node module that can be used in a Node.js script or module. Here's a simple script to open a web page:
If you save this as cnn.js, you can run it on the command line like this:
Nightmare heavily relies on Electron for heavy lifting. And Electron in turn relies on several UI-focused dependencies (eg. libgtk+) which are often missing from server distros.
For help running nightmare on your server distro check out How to run nightmare on Amazon Linux and CentOS guide.
There are three good ways to get more information about what's happening inside the headless browser:
DEBUG=* flag described below.{ show: true } to the nightmare constructor to have it create a visible, rendered window where you can watch what is happening.To run the same file with debugging output, run it like this DEBUG=nightmare node cnn.js (on Windows use set DEBUG=nightmare & node cnn.js).
This will print out some additional information about what's going on:
All nightmare messages
Only actions
Only logs
Automated tests for nightmare itself are run using Mocha and Chai, both of which will be installed via npm install. To run nightmare's tests, just run make test.
When the tests are done, you'll see something like this:
Note that if you are using xvfb, make test will automatically run the tests under an xvfb-run wrapper. If you are planning to run the tests headlessly without running xvfb first, set the HEADLESS environment variable to 0.
下面是实际的案例